Digital Game Based Learning
an introductive guide by Video Games Without Borders
"Real, good, serious stuff can happen even inside of a playful ecosystem."
It is a truth universally acknowledged that teachers should make available activities that are capable of involving students in the learning process. Games and digital tools are terrains that amplify reality and that educators must explore to move in that direction.
Games and technology represent perfect environments to facilitate exploration, having a strong impact on a student’s ability to learn-by-doing and immediate acquisition of knowledge and skills.
While playing and interacting with different forms of reality, students can sometimes learn without even realizing it! Fun and engagement are the backgrounds on which abilities and understanding are constructed. Theory and practice are smoothly integrated into the process of solving issues within the scope of a game.
Here is what you'll learn with this guide:
- 1 - DGBL What is Digital Games Based Learning
- 2 - Educational Videogames How do they work?
- 3 - Learning with games in the classroom How to use videogames in classroom?
- 4 - Case studies Let's analyse some games
- 5 - Teacher guide The handbook for the teacher
- Resources and appendices To go deeper in the various topics